Unity Runtime Node Editor
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Almost every node editor made in unity is using unity editor to make it.
My goal was make it in runtime with unity ui.
- Socket based connection
- Load and save a graph using node serializer
- Context Menu for graph, nodes and connections
- Event based notification
- Pan and zoom
- Multiple editors can be spawned in a scene
- Create graph by api or custom prefab
- Legacy and new Input System
Unity version 2021.3.3f1
Note: Save and Load won't work on Unity WebGL because the example trying to access file path from Application.dataPath
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I'm in love with your tool! <3
Thanks for the support, enjoy :)