Serialization update!
Unity Runtime Terrain Editor » Devlog
Save and Load your terrain at runtime. Small file size with gzip compression.
-
Serialization works by saving terrain size, heights, splats map(texture informantion) and tree instances information(not actual mesh model).
-
To load properly, the terrain must need same set of textures, trees, etc. in same order.
Files
Archive.zip Play in browser
Jul 24, 2022
Leave a comment
Log in with itch.io to leave a comment.