Serialization update!
Unity Runtime Terrain Editor » Devlog
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Save and Load your terrain at runtime. Small file size with gzip compression.
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Serialization works by saving terrain size, heights, splats map(texture informantion) and tree instances information(not actual mesh model).
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To load properly, the terrain must need same set of textures, trees, etc. in same order.
Files
Archive.zip Play in browser
Jul 24, 2022
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