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Unity Runtime Terrain Editor

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Devlog

  • Runtime Terrain Editor v2.2 | Texture and mesh detail paint update
    May 30, 2025 by cemuka
    1
    Runtime Terrain Editor v2.2 features new a new paint mode: Detail Painting. Since it’s first release, detail painting is the most requested feature of Runtime Terrain Editor and it’s finally live... Continue reading
  • Unity Runtime Runtime Terrain Editor V2, Multiple terrain editing update!
    April 19, 2023 by cemuka
    1
    The initial version of the project only supported a single terrain patch, limiting users to creating small maps. However, since its release, the community has been asking for support for multiple terr... Continue reading
  • Serialization update!
    July 26, 2022 by cemuka
    1
    Save and Load your terrain at runtime. Small file size with gzip compression. Serialization works by saving terrain size, heights, splats map(texture informantion) and tree instances information(not a... Continue reading
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